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Pawel Jozefiak's avatar

Jesse Schell's 100 lenses framework is one of those things that sounds overwhelming until you realize it's just structured ways to ask "is this fun and why." The Lens of Essential Experience you mention—what is the one feeling this game must deliver—is brutal in its clarity. Every design choice either serves that experience or dilutes it.

I've been researching Slay the Spire 2's design (Mega Crit has revealed a lot through newsletters and previews), and what's visible is how tightly every new system connects to the essential experience: "meaningful choices under uncertainty." The Afflictions mechanic isn't complexity for its own sake—it forces you to weigh short-term power against long-term consequence. Alternate Acts aren't just more content—they're strategic branching that changes optimal deck construction.

The 100 lenses work because they force you to articulate what would otherwise be intuition. "This doesn't feel right" becomes "this violates the Lens of Challenge" or "this breaks the Lens of Skill." Makes iteration faster because you're not just guessing at fixes.

I documented everything currently known about StS2 (cards, characters, mechanics) here: https://thoughts.jock.pl/p/slay-the-spire-2-everything-we-know-card-database-2026 - would love to see which of Schell's lenses you think Mega Crit prioritized in the sequel.

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